Memory Allocation at Runtime
Pony is NULL-free, type-safe language, with no dangling pointers, no buffer overruns, but with a very fast garbage collector, so you don't have to worry about explicit memory allocation, if on the heap or stack, if in a threaded actor, or not.
Fast, Safe and Cheap
- An actor has ~240 bytes of memory overhead.
- No locks. No context switches. All mutation is local
- An idle actor consumes no resources ( other than memory )
- You can have millions of actors at the same time
But Caveat Emptor
But pony can be used to create C libraries and pony can use external C libraries via the FFI which does not have this luxury,
So you can use any external C library out there, but the question is if you need to and if you should.
The biggest problem is external heap memory, created by an external FFI call, or created to support an external call. But external stack space might also need some thoughts, esp. when being created from actors.
Pony has no finalizers, callbacks which are called by the garbage collector to free external memory, which was allocated by a FFI call. The garbage collector is not timely (as with pure reference counting), it is not triggered immediately when some object goes out of scope.
A blocked actor will keep it's memory allocated, only a dead actor will release it eventually.
And, long-running actors
might cause unexpected out of memory errors, since the GC is not yet triggered on an out-of-memory segfault or stack exhaustion.